﻿using UnityEngine;
using System.Collections;

public class exhaust : SummonerSpell {
	
	// Use this for initialization
	void Start () {
		initializeStuff();
		initializeSummonerSpellStuff();
		forAllies = false;
		cardName = "Exhaust";
		cardDescription = "Target enemy champion deals 50% reduced damage next turn.";
	}
	
	public override void playSpell(Champion champion){
		champion.numTurnsExhausted = 2;
		base.playSpell(champion);
	}
	
	public override float evaluateSummonerSpell(Champion champion){
		if(champion.attack > 20){
			return 10 * champion.attack;
		}
		else
			return 0;
	}
}
